The Mind Electric

by Jason Dyer profile

Science Fiction
1995

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Baf's Guide


Escape from cyberspace in this small game. An ambitious attempt at providing a virtual environment operating on logical rules that the player must figure out. Unfortunately, it makes a few too many assumptions about how the player will interperet the world; few puzzles are solvable without using the built-in hint menu to find out what the author was thinking. Full of time limits.

-- Carl Muckenhoupt

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