This twine piece uses extensive procedural generation to simulate the experience of an AI selecting a planet for the iced human colonists aboard.
The UI really shines: a sidebar lists important data with healthy values in green, and each planet appears with a list of variables that make it suitable or inhospitable to human colonization.
Some planets have anomalies, and randomized events are encountered between planets. These typically give you a binary choice between a known penalty or reward and an unknown penalty or reward. The planets may have random features that can be useful to investigate up close, with a consumable probe.
The prose isn't always world-class, but this is a strong piece highlighting some great uses of procedural generation. Highly recommended.