This work tells the story of expectation and romantic disappointment, as an over-eager and insecure young woman tries to reinvent herself and connect with a woman she finds admirable and impressive.
Nearly every interaction along the way is violent. The protagonist seeks to be a cowgirl and has practiced with a gun, and uses it to advance her story. What at first seems to impress soon disgusts, however, and the violence is turned inward as the rejection becomes complete.
It's a perfect metaphor for the self-loathing and shame that can follow rejection, and the writing and voice feel authentic and real.
Visually the piece is as lovely as the content is depressing. A pixel-aesthetic of burnt orange, reds, and yellows signifies the western theme, and as the majority of actions involve 'shooting' the link text with a gun sight mouse cursor, they are accompanied by a bang noise.
This is a complete short work which left me wanting more from the author and the story. The ending can be read, most literally, as a violent and story-ending moment, or as a metaphor for self-loathing. I'd like to see more exploration of the violence, which I think is lost in the abrupt and sudden twist at the end. I wonder if this would be a better piece if we could make more choices about the violence we dole out, and if the game would sad less or more about this if we had more complicity in it? As it is, the violence is usually required to continue, which robs some of the emotional impact--our only meaningful choice is if we read or not.