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1 of 1 people found the following review helpful:
A 'dissociative' exploration of gender identity through jumbles, February 7, 2016

This game claims to contain "dissociation, dysphoria and disassembled discourse", which is pretty accurate. You play as a character going to a bureau of some sorts to get a new name. You first get to pick how to travel there; once you get there, there are a few different methods of getting in; and once in, you are ambushed by a series of groups of three that you have to deal with, before confronting the narrator (in some endings).

This game is about gender identity (one speaker says they remember you as an active boy, and now you are a beautiful woman). So there are a lot of metaphors about social acceptance, feelings of loss or renewal, predatory friends or judgmental family members.

The level of detail in the purposely scattered writing and the variety of choices giving a feeling of agency really make this game effective at communicating the author's feelings.

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