Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
"If humanity is defined by the games we play, then IF defines us as obsessed with magical caves." [--blurb from Competition Aught-One]
v.4: 07-May-2022 23:31 -
Paul O'Brian
(Current Version)
- Edit Page - Normal View
Changed external review links | |
v.3: 24-Apr-2008 11:32 - Paul O'Brian Changed external review links | |
v.2: 29-Feb-2008 14:46 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
So good implementation is a must, but a pure puzzle game could probably get by with a few minor bugs, so long as they don't ruin the puzzles the way the bugs in Elements do. I would argue that the most important piece, the one overriding quality that a pure puzzle game must have in order to succeed, is good puzzle design. Sadly, Elements lacks this crucial factor as well. I suppose it's just barely possible that someone might struggle through this game without recourse to hints, but I doubt such a person exists.
See the full review