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Party Foul is not so much about solving the puzzles, as it is about keeping them solved. As you try to accomplish the three main tasks in order to leave the cocktail party of doom, you will be constantly swarted by the hostess. You must time your actions accordingly with those of the hostess, so as not to have her undoing everything you've accomplished. That aspect of the game infuriated me to no end, until I realized how to hold off the annoying woman: (Spoiler - click to show)Make a mess that will keep her occupied for a few turns. Once I got around that issue, I found the game to be rather enjoyable.
The conversation system wasn't too extensive, but it got the job done. What I found most endearing in Party Foul were the responses of the hostess to the PC's blunders and attempts at carrying sharp objects. The responses varied and got more exasperated and humorous as the offending actions were repeated.
The puzzles are well-clued and not too difficult. All in all, Party Foul is a polished, but rather mundane game. I would have given it three stars if it wasn't for the well-characterized NPCs. They each have their own personal quirks and witty responses. The tidbits of information the player learns about them brighten up the experience and in some cases (Spoiler - click to show)-Frank's drinking problem, for one-add a refreshing dose of realism. Party Foul is no masterpiece, but it’s a good way to spend twenty minutes.