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About the Story
Text Quest is a first person text-based adventure where everything in the world is made up of words. Trees are the word "tree," clouds are the word "cloud," and giant spiders- well, you get the idea. Travel from dark forests to colossal caves as you solve puzzles and embark on a literal text quest.
UPDATE - This game is apparently still in development. See comment below. This appears to be an "abandoned" game concept. It was greenlit on Steam in 2015 and hasn't been updated since. The steam page says it's being "retired" which is unfortunate.
This is a 3D adventure made in Unity, but the novel utilization of words and typing in a cleverly old-school presentation will likely interest a lot of people in the IF Community, at least on a conceptual level.
This game cheats a bit with its gimmick. Words make up the entire world, but it also uses surfaces to build the environment, and the surfaces declare what they are "stone" "wall" "torch" with "firefirefire" glimmering out of it. This gives a bit of feel that it is a pre-render with temporary textures, but after exploring a bit, this is surprisingly intuitive and tactile. I had to approach a surface to read what it was made of. It's almost what playing an ASCII roguelike in 3D would be.
The player can sprint, jump and crouch, and (at least in the demo) this wasn't too challenging. So far the game does not seem to want to overwhelm you by requiring twitchy reflexes.
Getting close to an item lets the player interact, and gives a description. Walking near a chest, pressing E or enter to interact, and typing OPEN reveals "stuff". The text tells you there is a scepter, then you can TAKE SCEPTER.
Combat has a "typing of the dead" feel that I really appreciated, and was very clever.
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