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6 of 6 people found the following review helpful:
Clever concept, poor execution, November 28, 2010
by The Year Is Yesterday (California)

In Works of Fiction, you play as a shady publisher who drinks a drug cocktail he probably shouldn't have and begins experiencing multiple realities simultaneously. The way this plays out on-screen is certainly innovative: the text begins branching into more and more columns; performing actions in "reality" will have corresponding effects in every other universe open to you. This opens the way for some clever puzzles, and it's worth a play just to see this device in action.

Unfortunately, the rest of the game doesn't live up to its premise. Much of it can be explained away by the fact that English isn't the author's first language: phrasing and spelling range from awkward to nearly incomprehensible. This in itself spoils a lot of the game's one-liners and makes a few puzzles needlessly difficult. However, there's more than just a language gap here. Navigation is difficult, as most rooms descriptions don't list exits. There's also at least one non-standard verb; (Spoiler - click to show)although the game teaches it to you when you'll first need it, it crops up several more times, with just enough space in between that you may have forgotten about its existence. There are also times when something seems like a puzzle, but in fact is simply window dressing; later in the game you'll move the story forward by increasingly arbitrary actions, while meaningful ones are ignored. In all, this results in a hideously unbalanced experience: some puzzles are laughably easy, whereas others seem to require psychic abilities. And interacting with items is always a mixed bag: half of the things described in the text don't actually exist in play.

And then there's the overall tone of the game. The split-worlds thing was cool, but about halfway through it degenerates into a meaningless series of pop-culture references, pointless jokes about Orson Welles and David Lynch, and music and images that seem to exist for no reason other than to increase the size of the download. Reading in another review that the author is one of the stars of the French IF scene, and waiting upwards of fifteen minutes for the download to complete, I expected, at worst, a flawed masterpiece. What I got instead was a smart premise that falls apart halfway through in favor of poorly-designed puzzles and a series of unfunny in-jokes. I can only conclude that JB's IF is best savored not in translation.

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