I used IFDB's random game function and it came up with The Lady in Green, an old AGT story that I had to compile from the source on the archive.
The game is very sparsely implemented. Many nouns that are prominent in the room descriptions are not recognised by the parser, and not all exits are well described. For instance, in early location you see you car. "Enter car" does not work, but "north" does, because, apparently, your car is north of you. This game, then, is certainly from an earlier era of amateur IF programming.
The story starts of in a modern day hotel, but you are soon transported back in time where you have to rescue a lost boy. This involves a few simple puzzles. The main difficulty, however, is that it frequently and unexpectedly becomes impossible to go back to where you were earlier, and if you haven't found all the items yet, you're stuck.
At the end of the game, you can choose between staying in the past and returning to the present, but the story is so sparse and perfunctory that the player will have no preference and the choice is moot.
Not an awful game, but I also cannot think of any reason to recommend it.