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You wake up on a mountain, you have no idea what's going on. You find a letter on the ground that says you must go to the Green Mountain. Except that it's as treacherous as it is dangerous.
| Average Rating: based on 8 ratings Number of Reviews Written by IFDB Members: 1 |
What this game lacks in plot, puzzles, and punctuation, it makes up with a simple earnestness and a fortuitous brevity. Navigating the simple linear path through 8 or so rooms nearly devoid of implemented objects is an exercise in perseverance and a relatively lightweight one at that.
There doesn't seem to be much here; figuring out the directions linking rooms together seems to be the biggest challenge on your way to the end location. You'll find a few letters of encouragement and an apparently unnecessary lantern on the way, but there are no obstacles to overcome or reasons to care about getting there.
This is an Inform 7 6G60 release, so I'm guessing this is a first time effort by someone who has read the opening chapters of "Writing with Inform." I encourage the author to read the rest of the Inform 7 manual as well as Coyne's First-Timer Foibles, because it's clear that the imaginative seeds of something much grander are already on display here. All that's needed is more patience and polish to produce something worth playing.
My new walkthroughs for March 2021 by David Welbourn
On Friday March 26, 2021, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works of...