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An IFComp 2004 Entry
v.5: 12-Apr-2025 22:52 -
JTN
(Current Version)
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Changed description, Web site URL, download links | |
v.4: 09-May-2022 01:06 - Paul O'Brian Changed external review links | |
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v.3: 07-Apr-2008 16:10 - Paul O'Brian Changed external review links |
v.2: 07-Apr-2008 13:55 - Paul O'Brian Changed external review links | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
I seem to have spent most of my review commenting on how strange and/or incomplete Kurusu City felt to me, so let me finish up by pointing out some well-done parts. There's a nice feature in the game's inventory code which prints out the results of an X ME before printing the inventory on the first time it's used. Subsequently, it just prints the inventory. I thought this worked so well that I'd like to see it become an IF standard. Also, there's a game-within-a-game that serves as an entertaining satire of the medium itself. There's a nice multi-stage puzzle involving gaining a credential, and I found the story interesting enough that I felt sorry when time ran out. Mostly, though, my reaction to Kurusu City was a puzzled shrug.
See the full review