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Review

Squib Game, December 22, 2023
Related reviews: IFComp 2023

Adapted from an IFCOMP23 Review

Alright, with a game name trading on Inception you are inevitably going to bring some baggage to this one. Early on there is imagery that invokes Squid Game as well, so you’ve got a heady mix of influences informing your expectations regardless of gameplay. Given the inspiration source material, you might expect some significant spoiler risk in a review, and boy would you be right about that. I’m going to endeavor to minimize or shade that as much as I can but with a game whose conceit is SO central I don’t know how that’s going to play out. Let’s find out!

Its starts out with the protag and major NPC introduction. They are fairly blank slate, but I did find the history of their friendship nicely and economically observed as they transitioned from (probably one-sided) rivals to fast friends. The game is not a character study, and barring a limited aspect or two the characters are not that specific or intriguing. The game doesn’t need them to be, that’s not what its after. Which made this intro stand out a bit in a pleasant way.

From there, we cycle to the main event: a mysterious competitive game, driven as most atrocities are by capitalism. I’m kidding, autocracy is equally capable of atrocities. Uh, digression there.

The run up to the game is similarly invested with unnecessary but nice touches. I particularly liked a bus ride that started as “c’mon, there is no way that’s how the fellow commuters behave” and quickly shifted to “Lol, ok game, well played, you got me there!” It did it once or twice more, in one instance leveraging what seems a misguided interface decision into a nice bit of meta playfulness.

In isolation, you might think of those as Sparks, and in isolation you’d be right. Unfortunately, this game creates a HUGE burden for itself that it never quite escapes. Thanks to the prominent metagame context, you the player are SO far ahead of the characters in terms of what’s really going on that it borders on ridiculous. Not that in ‘Real Life’ would anyone’s first thought be (Spoiler - click to show)‘OMG they Squid Game’d me!’ But the idea would be inescapable even if unprepared to accept it as a realistic possibility. (Hm, why did I irony quote ‘Real Life’ there? OMG it’s because I’m trapped in the game aren’t I? AREN’T I? AM I STILL PLAYING THIS GAME??

OR IS IT PLAYING ME???)

Ahem. I was talking about metagame context. The context is SO prominent that not only are the characters jarringly behind the curve, even the game’s central conceit and final twist is kind of telegraphed. So that when the characters and later the game play up major revelations with implied swelling music sting, you’re already there and have been snacking and doing crossword puzzles waiting for the game to catch up. And then its over, the final twist a victim of its own heavy-handed foreshadowing.

I think though, that this kind of narrative is polishable. Certainly, the core idea here is pretty cool. It requires a much defter, softer touch in foreshadowing. Change the name of the game to something bland and without baggage. Construct a not-so-familiar scenario, then misdirect characters with red herring reservations to keep the real machinery hidden. Do not explicitly ask the player questions (Spoiler - click to show)“Who is the player?” whose very posing reveals the conceit. What you’re after is to lean on misdirection to let the reveal impact the player as well as the characters. If you can manage it with metatext even better.

Between the lack of finesse and the dominance of the central conceit, all the sparks felt like incidental pops in the periphery. Their presence was nice but so tangential as to not lessen the fundamental Mechanical nature. Mostly Seamless implementation.

Played: 10/7/23
Playtime: 40min, finished
Artistic/Technical ratings: Mechanical, Mostly Seamless
Would Play After Comp?: No, Experience feels complete. Well, I would try a more subtle one as described above. Though then I would have THIS game as meta-context and… (Spoiler - click to show)THIS GAME WON’T STOP INCEPTIONING ME!!!

Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

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