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Lead a superpowered team of "Superlatives" to defend 19th-century Victorian London! Battle a Martian warship, clockwork monsters, and nefarious inventors.
"The Superlatives: Aetherfall" is a 260,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
The prestigious Society for the Advancement of Individuals of Superlative Talent and the Protection of the Queen has invited you to become their newest member! But on the very day the Society plans to initiate you, unknown Villains destroy the Society headquarters and kidnap your colleagues! As the sole remaining full member of the Superlative Society, you must initiate new recruits to investigate the abduction.
Meet your team: Nimble—faster than lightning; Wailer—a "banshee" with sharp blades and sonic shriek attacks; Arturek—the gruff Martian warrior; Tua—a Venusian who commands the power of plants; and Black Orchid—a strangely familiar new recruit. Your efforts are bolstered by your faithful Clockwork assistant, Gatsby, and your always-butting-in rival, Hallow.
Will your gain your team’s trust and convince them to work together, or will they fall apart under the pressure? Will you cut a deal with London’s Villains, or even turn the Society into Villains yourself? Will you trust the mysterious Dusk and Mr. Ink, who offer you help, or will you uncover their many secrets?
• Play as male, female, or nonbinary; gay, straight, bisexual, asexual, or aromantic
• Draw power from your preternatural nature, alien heritage, or genius gadgets
• Protect the Earth from torrential aetherfalls
• Keep your identity secret from your nosy landlady, Mrs. Rathbone
• Negotiate with minute Mercurian monarchs (Mercurians stand only four inches tall)
• Push your teammates to transcend their origins or pursue their destiny
• Foil the Nefarious Clockwork Contraptions of Dr. Eisengeist and discover his origins
Don your mask, take to the skies, and God save the Queen!
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
This was one of the most enjoyable Choice of Games titles I've played. You play as a new recruit to a superhero society in Victorian London. It has an HG Wells feel, with brass mechanical creatures, airships, and aliens from each planet in the solar system.
You lead a team of superhero trainees in an attempt to discover the fate of the more trained superheroes, who have disappeared. Your team is very diverse: some essentially human, others from other planets, and another that's quite a bit like you.
The game offers a satisfying narrative arc and a variety of ways to interact. In one part, you can choose between three missions. In another, you explore a house for clues to a combination. In others, you choose how to allocate your assets and can even end up in a courtroom trial.
I thought it was great. Some of the achievments are a bit difficult to achieve, but I enjoyed it immensely, and look forward to playing the sequel.
I received a review copy of this game.
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