Adapted from an IFCOMP23 Review
The second of the review Subseries, “Playing With Matches,” covering IFCOMP23 Texture entries! I went into depth on Texture as an authoring platform here. A quick summary: lots of possibilities in drag and drop UI, deep presentation challenges, keep it on a super short leash.
Lonehouse is a short study about loss, not just of an important person in your life, but of the possibility of ever re-closing an emotional distance. The player is inhabiting a surviving sibling, going through her somewhat estranged sister’s things. Texture is a good choice here, almost tailor-made, as the entire thing is about connecting thoughts with artifacts.
For most of the runtime, I found the implementation uneven. In particular, the connection balloons - text that appeared as you were about to do the drop of drag’n’drop – often asked yearning questions about the thought being connected. (Spoiler - click to show) Connecting THINK to PLUSHIE: “How long have you kept him for, liv?” Sadly, they just as often did not. On the same page as the above, connecting THINK and CHILDHOOD simply read “think childhood.” More than just a missed opportunity, the contrast felt mocking, belittling, and cast a pall on the revealed text. Some pages managed the crime-against-nature font resize well with short, punchy text and page breaks. Others jumped two or three sizes with multiple selects, further adding insult by exposing text ordering problems that broke the flow. For example, text about a door decoration:
“The other had a strikingly red knitted organizer, filled knick-knacks and keys hanging over the knob. You know this thing. You’ve made it yourself.”
If you examine the other door, the injected response (in bold below) mangles the text around it, sapping the integrity of the page:
“The other had a strikingly red knitted organizer, filled knick-knacks and keys hanging over the knob. A plain white door. You can only assume it’s the bedroom. You know this thing. You’ve made it yourself.”
It’s a shame Texture was allowed to run unfettered, because there are some very affecting passages, including a nicely metaphorical stuffed animal that does double duty as subtle possible explanations for the initial distancing while also providing hints of path forward.
There are other technical glitches though: options remain on screen when no further use is possible. In one spot the choices MOVE and INSPECT are available, but INSPECT does nothing and MOVE provides text (para) “no need to move, lets inspect this thing” The tool allows out of order connections, but the narrative does not accommodate them - sometimes you get word salad, other times you advance without seeing key details. Cumulatively, despite flairs of leveraging the Texture platform, I was prepared to write this off as another narrative undone by inexpert use of a super sharp two edged sword. Until I came to the (Spoiler - click to show)Journal page.
I’m going to try this with minimal spoilers, but its gonna be tough. I found (Spoiler - click to show)opening the journal to be about the most powerful use of Texture I have yet seen. Seriously, it might as well be the Platonic Ideal Texture implementation. You are connecting with obscured passages, and each time, the connection bubble changes your understanding slightly, then the new text powerfully replaces one character’s words with another’s thoughts. You experience things through the filter of yearning questions rather than declarative narration. AND THEN CAPPED BY A FINAL HEARTBREAKING CONNECTION BUBBLE. (And not for nothing, the page size is rigidly engineered to avoid font changes, at least until the end.)
This is the reviewer’s lament. I am trying to recall an exceedingly powerful moment to an audience that may have played it while also trying to entice without spoiler an audience that hasn’t even played it yet. I THINK if you play it, you will know it when it hits you. It sure hit me. If you haven’t played maybe just take my word that embedded in this flawed experience is a deeply affecting sequence.
I have to call it Sparky even before that moment, as the work was decidedly if unevenly leveraging Texture’s unique powers. It didn’t completely escape Notably Intrusive thanks to those jerks Text Hunting and Font Dancing. But that one moment was a white hot spark of “THIS. THIS is how they should teach it in Texture School.”
Played: 10/8/23
Playtime: 20min, two playthroughs
Artistic/Technical ratings: Sparks of Joy, Notably Intrusive lack of constraints on Texture
Would Play After Comp?: No, experience seems complete
Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless