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9 of 9 people found the following review helpful:
Psychologically disturbing... in a good way., February 6, 2011

"The Blind House" is reminiscent of suspenseful short stories by authors such as Ruth Rendell. In this game, you play a disturbed individual, tormented by recent events in your life. You are entering the home of an old classmate from college, who is allowing you to stay with her. She is a timid type of person, and seems most anxious to make you comfortable. She is one of the few people you trust, and you felt compelled to call on her in your time of need. You feel unsafe out in the world. And you're exhausted. All you want is to lock yourself away in the dark and to sleep. But even sleep, it seems, is unsafe. For when you awaken, you find yourself bleeding, and the items in your room displaced. Your paranoia increases.

It's morning of the next day. Your friend is out and you have the empty house to yourself. Your mind is full of unanswered questions. And thus begins your search for understanding. But be forewarned as you embark, for in this search you may uncover a darker evil than you had first imagined.

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"The Blind House" is a beautiful and disturbing short work of fiction. It is basically puzzleless, and is thus best enjoyed when approached as a story, rather than a game. There is plenty of opportunity for free exploration during portions of the game, but after certain tasks are completed, the story takes over. NPC interaction is limited to multiple choice lists of pre-written dialogue, but this seems to work well in this particular game. "The Blind House" is best enjoyed when approached with an open mind. And it's definitely worth a replay or two (there are interesting clues throughout the story which will more appreciated after having reached the end.)

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