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Honorable Mention - Softworks AGT Competition 1991
SynTax
It seemed to combine the worst of both worlds - too lacking in atmosphere, problems and storyline for a text adventure, and too simplistic and repetitive for a CRPG. Some of the factors contributing to the general unplayability of Deadly Labyrinth would have to be its lack of atmosphere, poor room descriptions, zero feeling of involvement, lack of interesting puzzles, non-existent plot, and last but not least, too many predictable fights with repetitive monsters. Aside from all this, there seemed no point to it all - why are you wandering so aimlessly around? With no-one in sight to rescue, your entire Quest just seems so vague and devoid of purpose.
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IFIDs: | AGT-03500-00008297 |
3DE74EDB87D1C916BAE8FE1428ED9B32 |