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2 of 2 people found the following review helpful:Shade Movement in a Different Direction, January 13, 2015
by Harry Coburn (Atlanta, GA)
I just played this after finishing off Andrew Plotkin's Shade. In most IF, the basic navigational unit is the room. In Castle of the Red Prince and Shade it is the object. The movement system in both games have some similarities. In Castle, players move about a wide spatial area by examining objects. Standard movement functions don't work. This lets the player leap about the game space easily. You can find an object and immediately use it if you can remember the noun you need.
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