Theatre

by Brendon Wyber

1995
Horror
Inform 5

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Review

10 of 10 people found the following review helpful:
Break a leg!, September 21, 2020
by Rovarsson (Belgium)
Related reviews: Puzzler, Horror

"You have discovered the secret of the Theatre and have completed the game with a score of fifty out of a possible fifty in one thousand, one hundred and fifty-eight turns."

Yes, and I enjoyed every single one of those turns!

I'm not normally one to test my wits against what is described as a puzzlefest, most of the time enjoying more story-oriented IF. Once in a while though, I like to crack my noggin on some oldschool puzzles. I've given up on "Curses!" thrice already and "Christminster"'s opening scene sent me screaming to my walkthrough.

Theatre was different though. I never got completely lost, always having at least one clear goal. The solutions to the puzzles were always fair, also the ones that I didn't get. The very vague in-game hints were enough for me until very late in the game, and even then the problem was adventurer's fatigue on my part, not having explored thoroughly enough.

The setting and descriptions are creepy enough, but I never felt fear or horror. Instead I was excited and curious the whole time about what would be around the next corner of this sprawling run-down Theatre.

"Theatre" does show its oldschool heritage: a key gratuitously hidden on the opposite side of the map from the door it's supposed to open, picking up everything that's not cemented to the floor to use it in a puzzle far down the road. Apparently ghosts have made a hobby of tearing up diaries and spreading the pages all over the place for no apparent reason...

The backstory was just good enough to be interesting in its own right, but it's not much more than a fragmented Lovecraftian template that supports the dark and damp atmosphere.

The great puzzles mostly revolve around getting to the next part of the map, getting "around the corner" as it were, in varying original ways.

There are glimpses of true genius here, especially one "puzzle that isn't": (Spoiler - click to show)"Tunnels go out in all directions." is not limited to the compass directions. This one had me stumped for a long while, and it was an exhilarating feeling when it finally *clicked*.

A fantastic experience, well recommended!

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deathbytroggles, September 21, 2020 - Reply
I'm with you on Curses! but for some reason I never had trouble with the opening to Christminster. It's funny what clicks and what doesn't. Nice review.
Rovarsson, September 21, 2020 - Reply
Thanks.

I loved the Christminster opening in hindsight, but I got too frustrated to coordinate and count the sequence of steps. The rest of the game was great, but unfortunately by then the backdoor to the walkthrough was already open and I relied on it a bit too much.
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