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| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 1 |
This very short piece is labeled by the author as his first speed IF (Speed IF 17), and it may have been his first published work. Several self-deprecating remarks in-game demonstrate a lack of confidence that was probably justified at the time.
The premise (racing the clock in a building wired with bombs by terrorists, on New Year's Eve) is very ambitious for speed IF, and it sets up anticipation that would be difficult to satisfy with a full-fledged game, let alone something rattled out in a couple of hours. However, the more pressing problem is the author's flat writing, which does nothing to generate interest or involvement.
While the piece is functional as a program, the short plot is basically nonsense. The game can be "won" in a very short series of moves, and the very limited two-room, three-object, 1-NPC implementation makes it relatively easy to discover the winning path, even if nothing about it is comprehensible. One of the objects is stolen from Emily Short's Metamorphoses, something which really does not belong in a piece with this premise unless the author were taking it in a very surreal (or possibly sci-fi) direction.
I will say that, some minor errors aside, the author does appear to have a basic grasp of some of the mechanics of programming and puzzle design -- what's missing is the creative narrative to tie them together. I would not shy away from other works by this author to track his progress as his skills mature.