Love Is as Powerful as Death, Jealousy Is as Cruel as the Grave

by Conrad Cook (as Michael Whittington)

Horror
2009

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Number of Reviews: 5
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13 of 14 people found the following review helpful:
Disconcerting stuff, November 4, 2009

Set in Cambodia from a westerner's eyes, this ghost story is creepy long before anything supernatural turns up: the environment feels hostile a lot of the time, and your fellow westerners haven't always come to Cambodia for very admirable reasons. There are some hints of why the protagonist was drawn here, and suggestions of what may be gained by reaching across the cultural divide to understand one's fellow humans; but that kind of connection is shown as pretty hard to achieve in practice, and the predominant sensation is of powerful alienation from one's surroundings and the other people.

To some extent that comes out as an function of the protagonist's personality: he seems to be easily bullied by the other characters, not always to know very well what he wants, and to have trouble meeting the girls who interest him on their own terms.

The first several scenes are all conversations with other characters, setting up the story's main problem. It often feels as though the author is more interested in exposition than he is in the plot: for instance, you can spend a dozen or so turns having the protagonist monologue to another character about Cambodian history and economic problems. I was very interested in the environmental details, which are clearly observed at first hand. And, exposition aside, the plot machinery generally does move forward when you've completed the necessary tasks (usually asking questions, though there is one task in the mid-game that approximates a simple puzzle).

By the time the ghostly events turn up, one is really kind of rooting for the ghost, which is an interesting experience.

So in favor of this game are a protagonist struggling past the features of his own personality; a novel setting; and good integration of the horror elements with the real world.

That said: this game needs a LOT more polish. Conversation sometimes suggests options that don't actually work, or loops around on itself implausibly. It's easy to get into a state where you're struggling with the parser in attempts to say something and simultaneously being berated by your interlocutor for your silence. There's also a point where the game seems to offer you a choice ((Spoiler - click to show)which of two girls to date) but your selection doesn't actually determine any outcomes. Many objects are mentioned but unimplemented, which is a pity because the experience of exploring would be especially compelling in this novel environment. Eventually it peters out so that many of the room descriptions themselves are very curt, not even mentioning specific items, and there are assorted typos and missing punctuation marks. Overall it just feels like a game that isn't at all done yet.

This problem becomes more evident as the game goes on, until I found myself in a scene I couldn't figure out how to end, which was largely unresponsive to anything I tried to do. So I never saw the actual ending.

I really wanted to like this game because the setting promised so much. The game does live up to part of its promise, but is let down by its implementation. I hope the author will consider reworking this piece substantially: to flesh out the end-game and hint certain scenes better, to make the setting more explorable, and to tighten up some of the pacing in the early game. If extended this way, I think it would still be an uncomfortable piece to play, but uncomfortable in the ways the author intended.

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