Love Is as Powerful as Death, Jealousy Is as Cruel as the Grave
by Conrad Cook (as Michael Whittington)
I hate conversation-based games. They are, as a rule, claustrophobic to the point of making me feel like a prisoner. This game (abbreviated LIPDJICG...wait, let's just call it Love Is...) proves to be no exception. You'll be stuck playing "guess the conversation topic" with no way to break the cycle until you fumble across some predetermined escape point. Not only that, but the conversations proceed according to some random unknown mechanism -- if you ask Joe about his girlfriend, for instance, it works sometimes, and sometimes not -- not that you'll want to know much about Joe, though. I'll spare you the details, but suffice to say that he is one sick and abusive fellow. This is no auspicious beginning, to be sure. In fact, as game design goes, it's a clunker.
Unfortunately I could never find the conversational exit, and there's only so much cheerleading for abusing people that I can take. There's no horror here, unless you mean the horror that you as the player have to endure: degrading subject material, a horribly broken parser, and a claustrophobia-inducing conversation.
Love Is...is like being trapped in an immersion tank filled with feces.