There’s a lot to love in this game. It brings a fresh and unique puzzle concept, accompanied by delightful worldbuilding and a cute protagonist. There's also entertaining feelies that convincingly flesh out the bureaucratic fantasy setting.
However, I had a fair amount of friction points where I put a lot of time into an effort that was immediately revealed to be pointless. I think these could have been sanded out in the design phase, they didn't feel essential to the concept. Once that learning curve was over, it also felt like there wasn’t much else to do in the game.
But very much worth a play to see the central mechanic.