I loved the concept of this game, down to tiny details like the ingredients necessary for the drink. Traveling through someone's mind at the end of something horrible is a good premise. Doing it through broken fragments to re-ground oneself makes it even more realistic.
The execution of the concept is solid, though (as expected given the comp constraints) sometimes a bit shallow. A few "you feel nothing unexpected" and the like were a little out of place in a game like this.
My main gripe though is that I wish it would be longer. I would have liked two or three more ingredients, or another errand to run before it ends. There are a lot of threads untied here which could have been fleshed out!