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Aquavit, August 25, 2021
"Aquavit" is a liqueur that my grandparents would recommend if someone was a bit weak in the knees or fatigued. It means "life-water". A small shot of it would get you back on your feet.
Tex Bonaventure and the Temple of the Water of Life bears some similarities to that liqueur. It's short, strong and it picks you right up.
The entire game is one funny poke at Indiana Jones tropes. The deathtraps in the temple are not any more over the top than in the movies, but the descriptions (and the protagonist's reactions to them) make it obvious how improbable and inappropriate some of those movie traps are. I bet the designers of the boobytrapped temples could have made a good living designing text-adventures in the eighties.
What appears to be a funny comedy at first does reveal itself to be a clever little collection of interconnected puzzles. After dying a few times, I found myself taking the game a lot more seriously. It became a matter of pride to not let this Indie-parody mock me and my adventuring skills.
Lighthearted comedy at the expense of our beloved action-archeologist, good puzzles and a general tone of "Don't take things too seriously, and if you die, you can always undo." Fun!