A highly linear game with painfully drawn out cut scenes, Condemned appears to be the work of a teenager, and a 'disillusioned' one seems as good as any. The language is often awkward (both of the 'void' instead of 'devoid' variety, and a general attempt-at-a-literary-tone turgidity that makes reading through the often exceptionally verbose text more of a chore than it need be). Prolixity notwithstanding, the story does repeatedly achieve a sense of suspense and disquiet, at least until you get sick of pressing 'z' eleven times in a row (as is specified in the walkthrough not once, but twice!) and begin skimming the text waiting for the inevitable to happen.
The dialog is almost always hopelessly clunky, the game is dark and depressing in the manner of an overbearing "teen angst"-spawned melodrama, and your literal martyrdom is thrust in your face in a manner so brazen as to edge towards the absurd. Still, I did find myself on edge occasionally while waiting for the terrible to occur, and the game was technically competent and bug-free. A slightly lighter touch with the story and more natural language would have made this game something to remember. As it is, Condemned has more in common with the pained, quiet kid's creative writing project than any truly affecting work should.