This is a touching and funny twist on a well-known fairy tale (at least it's well-known to me, who am a Scandinavian, although I understand Ryan Veeder wasn't familiar with it before making this game). Mechanically it's a light puzzle game where you need to travel between places and perform a sort of Zelda-esque trading sequence. Thematically it's an interesting take on selflessly killing people and helping people with their needs, and the twist on the original fairy tale's ending was very funny.