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About the Story
[Entry in the cancelled ADRIFT One Room Comp 2004]
Language: English (en)
Current Version: Unknown
Development System: ADRIFT
Baf's Guide ID: 2246
This one's not for everyone. Strong language, weak implementation, minimal interactivity, and a downright bizarre backstory come together in a game that really only makes sense if you read the author's notes. The experiment it tries has been done better elsewhere.
-- Emily Short
A few Minutes to a Hour
Roberto Grassi's "The Last Hour" is a brief, puzzleless Adrift game which opens with the player character being placed in a cell.
You might think that the player's main motivation at that point would be to figure out how to escape the cell, and indeed I spent a little while playing with the various objects in the room -- with no particular result. No, your task is to hang around while the backstory is gradually presented to you -- typing TALK TO CHARACTER repeatedly at one juncture -- and then to wait for the game to end. It is not a piece that leverages the interactive aspects of IF to very great effect. Emily Short
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Delron Review Compilation
Not pleasant but quite thought provoking
At times, in truth, it doesn't. The writing, somewhat raw and rough around the edges, gives the game a filmed with a camcorder type of feeling. It's stark and basic and in your face. There are mistakes and I don't know if these are oversights or the fact that the author's native language is not English. Certain items could have been fleshed out more. A game set in one location - and one as cramped as a cell after a brutal race murder - needs to have more attention to detail.
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Games where the PC is an antihero by Sorrel
I'm looking for games where the PC is the villain/antihero of the story and the traditional plotlines of "good beats evil" aren't followed.