Choice of Kung Fu is a pretty enjoyable game, with strong writing, featuring plenty of adventure and a sense of progression. It provides a good amount of content for the word count.
There was plenty I was able to do, despite failing an initial three-part test in the game. I managed to set up my own school to train in the combat arts, avert a conflict, meet the Dragon Sage and romance a lovable fox spirit. Overall, there was plenty to like here. Despite my initial failures, I was able to overcome most of the game's challenges. Additionally, another part I liked was that you always had the option to display magnanimity and honor towards your enemies.
Still, some things grated on my nerves. I'm no professor of Chinese linguistics and culture, but I did notice that some names seemed to combine pinyin and wade-giles romanization systems, such as Bao Ho, a character, and Kuei Xian, a city. I would recommend using pinyin in general for a story like this. What I wouldn't recommend is using both together without consistency.
In another part of the game, the player can note that eight is a lucky number, nine is a symbol of longevity but eighteen is supposedly neither lucky nor unlucky. For that, check the wikipedia article on the number 18 and scroll down to the part on chinese tradition. (Although the number 18 could also have a certain negative interpretation.)
That said, I liked this one. It's definitely good for an easy and substantial read.