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Set on a deserted beach, a person wanders through the ravages of their life; unable to escape both from the place and the circle thoughts of despair and grieve; despite the grim theme, this is nothing like a horror game – the tone is most melancholic, and the descriptions and pictures create a dreamlike quality. I’m pretty sure the game is partly inspired by Last Year at Marienbad.
Compared to most other Twine games I played, Absent minded is bending stronger into hypertext, and breaks mostly all ties to linear narration. This works – partly because the games rather small scope supports such a concept, but also because the writing is good, direct, thrilling, and tastefully minimal writing that enforces a somewhat naturalist feeling that supports a perceptible immersion.
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The throughout fine and coherent production, the the trenchant quality of writing and the consequence in utilizing the means of video gaming subsume to a great and unique gaming experience. Highly recommend to play this; a run will take you roughly 15 minutes.