Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
To think of them was unspeakable; to speak of them was unthinkable. They're in the wrong hands, and you, intrepid agent that you are, went after them. But something went wrong and now you're their prisoner! Escape with the Gorreven Papers - and your life, if you can.
This was one of the example games for the author's 'Archetype' system. The author later reimplemented it in Inform 7.
Xyzzy News
The Cold War may be over, but you can relive the intrigue of being a spy imprisoned behind enemy lines in "The Gorreven Papers." This game could be described as a "snack-sized adventure, " to use John Baker's term, since it only contains about 30 locations. But I was really captivated (no pun intended) by this game's danger-at-every-turn setting, the author's eloquent writing, and the good interaction with the game's NPCs.
[...]
Interestingly, the game's author devised the game's entire parser and development system, called Archetype. The Gorreven Papers is one of several games included when you download Archetype from GMD. The game's parser is well-developed and could understand complex sentences. The parser's responses weren't always as sophisticated as those I've come to expect from TADS or Inform games. The game's vocabulary, too, is rather limited; you can prompt the game to tell you the verbs it understands, and there were not very many that it did. Additionally, there were many verbs I expected the parser to recognize that it didn't, like SHOOT (since you use a gun during the game).
See the full review