This story is based on classic gamebooks and fantasy tropes. You play as a dwarf in a village of dwarves, and can choose which class to play, which affects your stats. I chose to be a miner with high perception.
This game is already quite large, requiring a couple hours of play, and it's largely unfinished, with only two of three cities available (and, beyond that, there would likely be even more in a full game). There are a lot of randomized checks and things.
The art is, I believe, AI art, as zooming in on some scenes revealed oddities like three legs. However, it is unobtrusive and aesthetically worked overall (not discussing here the ethics of AI). Edit: Nightcafe is listed in credits for artwork.
The one currently finished city has a ton of different districts. There is a map, but instead of being used for navigation, it just serves as a visual cue while you actually select from a list of districts adjacent to your current one.
As you walk around, mini-stories fire off, providing you with new encounters like whether to chase down a missing guardsman or not.
Two things I would have preferred to be different: the map takes a while to load, making movement slow. I would have preferred the map to be optimized to load more quickly. Second, every time I entered the front gate a thief stole my purse and fighting it would just kill me, even if I loaded and tried again. It was really frustrating not having any chance to keep my money on me. And I found it difficult to find ways to heal; I thought maybe resting at my quarters could work, but couldn't find any. I eventually healed as the story progressed.
Overall, I thought the mushroom-brain thing was an interesting storyline, and the political aspects gave the game some complexity.
Previous | << 1 >> | Next