Les Trois-cités : les préludes d'une odyssée

by PasteourS

Episode Prologue of Les préludes d'une odyssée
2024

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Un début prometteur, March 15, 2024

Les Trois-cités : les préludes d'une odyssée nous place dans la peau d'un ou d'une naine à la recherche d'une solution pour le mal qui ronge son frère. De nombreuses missions annexes vont venir rythmer l'aventure, ou la prolonger complètement selon les goûts de chacun en la matière.

Malgré des lenteurs pour gérer les déplacements et la difficulté des combats, le jeu est très prenant. Pour un prélude le jeu possède déjà un contenu important, laissant entrevoir le coté gargantuesque du jeu complet.

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Beta version of a very large potential fantasy gamebook-style game, March 10, 2024
by MathBrush
Related reviews: about 2 hours

This story is based on classic gamebooks and fantasy tropes. You play as a dwarf in a village of dwarves, and can choose which class to play, which affects your stats. I chose to be a miner with high perception.

This game is already quite large, requiring a couple hours of play, and it's largely unfinished, with only two of three cities available (and, beyond that, there would likely be even more in a full game). There are a lot of randomized checks and things.

The art is, I believe, AI art, as zooming in on some scenes revealed oddities like three legs. However, it is unobtrusive and aesthetically worked overall (not discussing here the ethics of AI). Edit: Nightcafe is listed in credits for artwork.

The one currently finished city has a ton of different districts. There is a map, but instead of being used for navigation, it just serves as a visual cue while you actually select from a list of districts adjacent to your current one.

As you walk around, mini-stories fire off, providing you with new encounters like whether to chase down a missing guardsman or not.

Two things I would have preferred to be different: the map takes a while to load, making movement slow. I would have preferred the map to be optimized to load more quickly. Second, every time I entered the front gate a thief stole my purse and fighting it would just kill me, even if I loaded and tried again. It was really frustrating not having any chance to keep my money on me. And I found it difficult to find ways to heal; I thought maybe resting at my quarters could work, but couldn't find any. I eventually healed as the story progressed.

Overall, I thought the mushroom-brain thing was an interesting storyline, and the political aspects gave the game some complexity.

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