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"An interactive short experience."
This game is intended not as an exploration or a challenge, more as a situation. Stylistically interesting for its lack of banners, opening-titles, location-headers, status-line and meta-verbs such as "save".
[--blurb from The Z-Files Catalogue]
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v.6: 06-May-2022 01:16 -
Paul O'Brian
(Current Version)
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Changed external review links | |
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v.5: 07-Nov-2017 08:41 - Pegbiter Changed author | |
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v.4: 14-Apr-2013 05:41 - Edward Lacey Changed external review links | |
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v.3: 07-May-2008 13:15 - Paul O'Brian Changed external review links |
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v.2: 11-Mar-2008 23:00 - David Welbourn Changed description | |
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v.1: 16-Oct-2007 01:48 - IFDB
Created page |
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Plotwise, it's as if somebody chopped up Mikko Vuorinen's Leaves (another escape-from-the-institution game whose name had only tenuous relation to its contents), added two tablespoons of Andrew Plotkin's Spider and Web, garnished with a sauce of Greg Ewing's Don't Be Late, threw in a pinch of Ian Finley's Babel, put the mixture into a crust made from tiny pieces of various other text adventures, stirred, baked for 45 minutes at 350 degrees, and served it up for this year's competition. Now, I'm not entirely convinced this is a bad thing. I think that lots of great works of art, interactive fiction and otherwise, are really just inspired melanges of things that had come before, so I'm not particularly opposed to such derivation on principle. For me, though, some of the derivative aspects of The City didn't work particularly well. This was especially true for the "Spider and Web" stuff -- I felt that the game crossed the line between homage and rip-off, heading the wrong direction. In addition, the convention of waking up with no idea of who you are or where you are, despite how well suited it is to IF, is starting to feel very tired to me. Perhaps I'm just jaded, or burnt-out, but when I saw the beginning I said "Oh, not another one of these!".
See the full review