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About the Story
Cobblestone: play it, love it.
Number of Reviews: 1
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In the Stanley Parable, you play a man named Stanley who discovers all of his coworkers have mysteriously vanished. A helpful narrator guides you along and you win. That's no fun though, and the point of the game is to disobey the narrator and change the story in bizarre, surreal, and interestingly-meta ways as he not-so-enthusiastically rewrites the tale to fit your actions. It's an amazing game that everyone should play.
Cobblestone is a text version of this implemented on a minuscule scale. It's got the rude narrator and the ever-expanding clown-car of possible choices. I didn't have a lot of patience for this because I have actually *played* The Stanley Parable, so a text version without the graphics, the audio, the music, the wry British narrator, and all of the other trappings ends up becoming just an argument simulator with you holding out while the parser/author try to convince you continuously take the proffered "best" choice.
This could work as a parser game, most likely, but as a choice-based narrative, it loses a lot, becoming "Push this button. Don't push this button. NO I said push that button!" It doesn't work when all you have are two choices. In the graphic adventure (and I would surmise in a parser game) there are fewer binary choices and more freedom to disobey other than clicking wrong.