In Hangar 22 you are a "ain't got no job / ain't got no style" unemployed programmer who has sold/pawned most of his possessions and lives basically in squalor.
The author's witticism and jokes give the whole scenario a humorous side. The house itself, though stripped down to its very basics, has a puzzly edge to it which is quite nice. I really like the "TALK TO" way of communicating with other characters.
In my opinion play becomes easier as the story unfolds. The end is slightly short, but all in all the game is very enjoyable and it took me a little over an hour to finish.
-Tom