[PYG]MALION* is an immersive whodunit about a slain god trying to solve their murder in a luxurious inter-dimensional estate. Some of the world-building elements seem indebted to graphic novel and sci-fi influences like Moebius and The Fifth Element (down to the inter-dimensional diva star). Design elements also contribute to the otherworldly atmosphere, with a UI that includes cyberpunk fonts and stylized images in blacks and purples.
The god, temporarily revived in the form of a statue by a necromancer detective, confronts a cast of suspects representing different archetypes: a singing diva, a popular athlete, a titan of industry, a power-wielding president, etc. While there is a formulaic aspect to the story structure, the descriptions and conversations are just the right amount of nonsensical and inscrutable, giving the reader a tantalizing glimpse into this world. Character development for the god is folded nicely into the action as they wander around the estate, in the way they consider different objects or in how they react to their rapidly decaying tie to the corporeal world. I also ended up loving that (Spoiler - click to show)the story functions as an anti-mystery, with no real motives for the suspects and a static quality to the flow of the story, like observing a slowly dissipating diorama.
There are aspects of the game that feel unfinished, like occasional error messages or missing images, as well as limited consequential choices and a denouement that feels somewhat incomplete. But overall, this game hits the mark as a holistically designed and satisfyingly eerie experience.