Consisting of one puzzle-type in several iterations, "Spectrum" is a logical enough game in which each piece of the puzzle reveals more of the dramatic backstory, set in a conceptual mindscape out of time.
It isn't challenging, but I appreciate having to empathize (whether approving or not) with the game's internal viewpoint. The puzzle is a basic test of emotional association and identification, and is interesting for examining one's own responses and comparing them with those expected by the game. It was logical, coherent, thought-provoking, and bug-free, which is everything one can hope from Speed-IF. Five minutes well spent.
(As an afterthought, I understand why an atheist might see a pro-religious bent to it, and equally as well why a religious player may find the game somewhat offensive: (Spoiler - click to show)
The player character is rewarded by a deity (embodied in-game by the savior statue, which while by no means restricted to Christianity, is most closely associated with it for the likely readership) for killing someone identified by the narrator as "a good man," and this after having to associate the concept of blind submission with the aforementioned savior. To a Christian, this idea is cognitively dissonant and morally repugnant, but to someone from without, it may appear to be an affirmation of what they believe to be unfortunate truths about organized religion.)