Sometimes the past obscures the purpose of things; I can imagine sifting through an archeological dig and finding common artifacts which although they are mysterious, no-one knows what they are for, and so they are thrown aside. Spectrum is one of those common ancient artifacts. It's curious, but you have no idea what it's for, and that leaves you with apathy.
To say much about this game is to reveal its central conceit, which is that of an emotional color wheel. You can pick up metaphysical objects and move them around, although where you're supposed to place them is a matter of "guess where you drop things". I know it's only SpeedIF, but this format has seen some pretty good games -- think of You are a Chef!, for instance. Spectrum provides a great premise and goes nowhere with it. The lack of implementation is sorely missed, here. I wish more authors would understand this: if you're creating a different-than-usual world, it needs to be immersive or the player won't get it. The normality of standard responses will suck away attention and he won't be able to reason as though he was bound and circumscribed by your world.
Anyhow, for additional discomfort, the game features profanity and a subtle anti-Christian dig. If you feel like playing "drop objects in random places" or "guess the verb" you might find more of the same -- that was no inducement for me to continue. Caught between boredom and offensive material, I wandered off to find something else to do.