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While the game requires little interaction for the most part, a few commands will be necessary.
Take "--": This will put an object in your inventory.
Use "--" on "--": This will force two objects to interact with one another. (i.e. "Use 'blade' on 'hilt'" would create a "sword")
Look at "--": This will allow you to look at an object.
Go "--": This will allow you to move in a certain direction.
The rest is simply a narrative journey. Enjoy!
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The following piece is only for those who have too much trouble with the game to complete it. If you are stuck, refer to this Guide, but if you think you can figure the problem out, do attempt to do so:
http://i.imgur.com/dxTXg.png
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
Lacanian Journey: It's exactly what it sounds like! Jacques Lacan was kind of a "French Freud" whose controversial psychoanalytic theories were co-opted by literary critics. It's hilarious to read the Lingo of the Literati in the format of interactive fiction. The author of this game has done a beautiful job of turning that stuff into a series of puzzles.
Seriously, this is a nice departure from the typical dungeon crawl or click-the-links-to-change-the-font games (or click to reveal
one.
word.
at.
a.
time!!!).
It actually contains clever and sumptuous writing! The prose is all the convoluted goodness you'd expect from a graduate school seminar in Lit Theory. Yet the game does not merely wallow in such purple prose; it also offers decent hints about what to do.
I have experienced the Pleasure of the Text (Adventure) afresh! Bravo!