As I played Never Gives Up Her Dead, I kept coming back to the same thought: "wait, there's MORE?"
This game is BIG, featuring lots of areas that are mostly separate and self-contained. Some rifts have opened up on your ship and you've got to solve whatever wacky situations are inside all of them to fix everything. If that seems a bit contrived, rest assured that one or two characters think so too...
(Spoiler - click to show)As you progress through the game, the story takes a turn for the meta. Why does Emrys have to put some robots through a training course? Because the Record says so. Because the game says so. If everything that happens was already written down, do Emrys and Arawn have free will? Does the player?
Each area is almost like a game all on its own, with its own vibes and style of puzzle. It made for really fun and varied gameplay. I really enjoyed this game!