| Average Rating: Number of Reviews Written by IFDB Members: 2 |
This is one of the earlier time travel games, being introduced in the first IFComp.
You are in a museum of time, trying to take its final treasure, a diamond ring. But its existence is not secure yet; you have to ensure it will be there when the time comes. So you travel back and forth between several time periods trying to create the diamond and glass cover and find the setting for the ring.
Some actions that you take don't seem like they'd actually work in real life. Other actions can be relatively straightforward.
Good for fans of puzzle time travel games.
"A Night at the Museum Forever" by Chris Angelini, Forth Place finisher in the TADS division of the 1995 ifcomp, is the stereotype of an early amateur IF work. The entire premise is an excuse for the central puzzle; we find out that you are a professional "troubleshooter" hired by a corporation to recover a diamond ring in an otherwise ransacked museum which apparently can travel through time. There is no attempt to make us care about or understand why the diamond ring is there or why it would be so valuable, all of which is pointless since the solution to the puzzle renders the goal nonsensical. The implementation is paper-thin and the few puzzles are immediately obvious.
The minimal narrative frame is only given lip-service, and in fact at one point the fourth-wall came crashing down in front of me as I tried to examine the time machine and was told that "Its [sic] far beyond your ability to comprehend. Of course, as is typical of these adventure games, that isn't going to stop you from using it, now is it?" The introduction has a list of mysteries that never get answered or mentioned again. Additionally, the entire game has an unmentioned time-limit framed as a hunger puzzle, to which there is no solution. Even though this game is short, I completed it in half an hour, I recommend that all but the most die-hard completionists skip this one.