‘Objectively’ the game is nothing but a series of easy puzzles set in a silly nonsense environment: you play a beta tester of a virtual reality world called “the Toybox”.
The whole thing lives solely (and well) off it sense of humour and its central gimmick, viz. the long—sometimes very long—and funny descriptions of items and certain actions (spoon)fed to you by your hitting any key after having read so far. This allows a kind of timing of jokes and punchlines that the author uses to very good effect.
However—there’s a first and a second part to this game. The first part is great fun (if you like silly fun) thanks to the witty writing. After solving the 1st puzzle though, things become more buggy and less implemented. Actually, the game seems simply unfinished—at least in the version entered in IF Comp ’09. Suffice it to say that I really do look forward to a final version where Game Dame Hellaine and her Fun&Games-room is anything like implemented and where I can’t put Jorry the famous stand-up comedian in my backpack.