I didn’t know what to expect when I started A Train to Piccadilly. A few minutes in, I was completely absorbed. This game does something few pieces of interactive fiction truly manage: it pulls you into a world that feels dark, alive, and hauntingly real.
The dystopian atmosphere is incredible — every description, every little detail contributes to the sense of a broken, fading reality. I could almost see the flicker of neon lights, smell the metal and smoke, feel the exhaustion of people who keep moving even after they’ve stopped believing.
The plot is creative, layered, full of small surprises that unfold naturally. Nothing feels forced or random; everything has purpose. More than once, I caught myself thinking about memory, identity, and what remains when everything else disappears.
A Train to Piccadilly isn’t an easy game, but it’s absolutely worth the journey. It lingers long after it’s over — like a dream you can’t quite forget.