Comp00ter Game

by Brendan Barnwell

Joke
2000

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1-4 of 4


>INVENTORY - Paul O'Brian writes about interactive fiction

I'm pretty sure that Comp00ter Game wants to be a parody of bad games, or bad authors, or something. At least, let me put it this way: I really really really hope that's what it wants. It is (again, I hope) far too bad not to be intentionally bad. You know, misspelled words, broken code, leaving debug mode on, that kind of thing.

Here's the thing about satire, though: you can't satirize stupidity just by acting stupid yourself. You've got to have something, somewhere, that indicates that you and your target are separate things. Otherwise, it's kind of like the prose equivalent of imitating somebody's words in a high, nasally voice. That's not satire. It's not even funny. It's just sort of irritating.

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- Edo, December 27, 2020

3 of 3 people found the following review helpful:
A poor imitation of bad games, June 25, 2016

This game is a bad parody of bad games. It's most stuff like "haha u moron I putt a lot of bua,gs in dis game!". As parody it falls very short.

I don't really see much of anything of worth in this game other than historical interest. (Spoiler - click to show)If you get stuck in the secret room, examine the door.


4 of 4 people found the following review helpful:
Bad in being bad, February 1, 2014
by Simon Deimel (Germany)

Sure, the game is probably a satire, presented in a language that can be found in chatrooms populated by some troglodytes. The author makes the joke of including remarks that are only meant for himself and "accidently" displayed in the game; calling the players stupid behind their back; making errors that are obviously deliberately included.

I got the point, and I did not find it very funny; nevertheless I continued playing, just to see what would happen. After short time I encountered problems which were probably not intended by the author: ambiguity errors, property mismatches, finally error messages that were not the work of the author but obviously coding errors, because I got stuck in a room and the exit was no longer accessable. That's when I had enough.

Honestly, the language makes playing this one a bothersome chore, so I would have appreciated to finish it within some minutes. Which turned out to be impossible.



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