The Addicott Manor is a choice-based horror game in which you search for treasures in a haunted house. The author put in every standard element of the horror story: you’re breaking into an old, abandoned, isolated, vast building that was built by a merchant who got rich off of selling weapons; the neighbourhood has been troubled by mysterious strangers and missing locals; an incredible storm is about to engulf the area; and when you arrive, the supernatural starts intruding very quickly. Obviously, the game is more interested in revelling in the traditions of the genre than in breaking new ground, but that’s fine. Most of us can enjoy a good genre tale.
Unfortunately, the game’s prose is marred by a large number of spelling and other language errors. Here is a short, more or less random sample:
The feeling of dread is already wearing you down like a mantle. A long lonely howl pierce through the encroaching night.I suppose you can wear down a mantle if you wear it frequently enough, but it is surely strange to suggest that a mantle wears the wearer down. (To feel the strangeness more acutely, put “coat” in place of “mantle”.) And a howl of course “pierces” rather than “pierce”. A few such errors are forgivable, but The Addicott Manor has rather too many of them.