Heated

by Timothy Peers

2010

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1 of 1 people found the following review helpful:
A not-terribly-engaging puzzlefest, April 14, 2013

Heated is a game set in a boring apartment which the author describes as "meditative" and "sparsely decorated" to make us think his creative use of underimplementation was intentional. There's some mildly amusing writing, albeit not without its mechanical errors, and some unintuitive and unrealistic puzzle design. Then again, I'm a pretty productive member of society, and the PC in this game is a slacker who probably deserves to not get the raise that they're hoping to receive. Possibly I just can't relate.

Oh yeah, I forgot to mention the plot (this isn't a spoiler, it's something mentioned right after you start the game): you are already on warning at work, haven't had a raise in forever, and need to get to work early, looking sharp, and finish a report to put yourself in line for a raise. I'm sorry, but this is not the sort of escapism I'm looking for when I sit down to play interactive fiction. There's nothing to be learned here, no big aHA moments, just a not terribly engaging puzzle fest.

The game's one schtick is that your stress level goes up and down depending on stimuli. That could have been kind of fun, and is a good idea in and of itself, but the event context and setting in which it was used simply did not engage me enough to make me stick around to see if Peers did something interesting with it.

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