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A visual novel with combat elements set underwater, April 18, 2018This was a first for me: a visual novel with RPG elements. I know visual novels are a big field, but I've generally played text-only games. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Hanon Ondricek, June 20, 2018 - Reply Previous | << 1 >> | NextThat's one of the elements with visual novels that don't come into play in text IF - directing the action. Just like blocking a stage performance, you want to avoid every scene being static standing paper-doll talking heads, but it can be distracting when characters move extraneously or at the wrong time. Position or expression changes draw focus and authors (or whoever does the scripting) needs to be aware of that. Doki Doki Literature Club does a masterful job of this by always nudging the speaking character forward just a bit and it keeps the dialogue clear and the characters in long conversation scenes a little more alive. (This may be a standard VN convention, but I noticed it in DDLC.) |