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G.F.S. Sorceress

by Gary Bedrosian, Lee Elmendorf, and Richard Christie

About the Story

"The continuing saga of Joe Justin aboard the G.F.S. Sorceress", a 1950s-pulp-space-opera-themed game, published by Avalon Hill's Microcomputer Games division. You start out floating in space in a spacesuit, having been accused of mutiny and thrown overboard. You have to board a nearby abandoned spaceship and pilot it to multiple worlds in order to clear your name. It has a primitive parser that only uses the first three letters of each word you type.

Packaging, front and back

Page Update History

v.2: 26-Jan-2025 21:21 - jcompton (Current Version) - Edit Page - Normal View
Changed external review links
  v.1: 10-Apr-2010 14:45 - Doug Orleans
Created page

1 Off-Site Review

Creative Computing magazine
A review of this and other Avalon Hill games, from Creative Computing magazine, September 1983. "Be prepared to repair spaceships, explore alien environments, to use your imagination. As with the best adventure games, Sorceress requires that the game player be on the lookout for the twist of logic which will yield the right command to solve the problem at hand and enable him to progress. The level of challenge is not as mind-boggling as Zork or Zork II, but G.F.S. Sorceress is a legitimate test of an adventure gamer's skills and imagination."
See the full review

Game Details