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A Cup of TeaDownload at textadventures.co.uk This game requires an interpreter program - refer to the game's documentation for details. | ![](fileformat?geticon=35) | | |
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(based on 4 ratings) 1 review
About the Story
A very simple game. The challenge: prepare a cup of tea. Don't die.
Game Details
First Publication Date: February 10, 2013 Current Version: Unknown
License: Freeware Development System: quest
IFID: 4A6DB8A3-13D2-4DB7-9B15-92F8D2703657
TUID:
7bv7zhro4iuux60m
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| Average Rating: ![1 Star](/img/blank.gif) Number of Reviews: 1 Write a review |
9 of
9 people found the following review helpful:
Felt more like an alpha test, May 23, 2013I'm a puzzle IF-er, so I happily clicked on this game's 'play online' link. At the outset, it seems straightforward - it's a one-room puzzle; you're in your kitchen, and you should have everything you need to make yourself a nice cup of tea before bed. The game's listing warns you that it probably won't be easy; 'try not to die' indeed! I looked forward to interesting blocks in my path.
Unfortunately, I didn't get them. Instead, I found myself frustrated by the actual implementation. Being unable to find a verb for actions that seem to be completely natural parts of this process put me off. (Spoiler - click to show)For example, you have a teabag, a teapot and a teacup. You'd think you'd be able to put the teabag into one of those two, right? Nope; 'you can't do that.' I'd be fine with this if there was an interesting *reason* I couldn't do that, but getting what felt like a generic 'this verb isn't implemented' message for such a basic action essentially tossed me out of the game. If you're only going to give me a very narrow set of items and locations, telling me I can't do basic things with them is a problem.
Once I managed to take what felt like a first step, I ran into another block that also felt implementation-related. (Spoiler - click to show)Having boiled my water in the teapot, I tried to get the water into the cup even though I hadn't been able to determine what to do with the teabag - maybe the game wanted me to put the teabag in *after* the water. But I couldn't. 'pour water into cup' - 'You can't see that (water into cup).' POUR WATER - 'You can't see that (water).' POUR - 'I don't understand your command.' POUR TEAPOT - progress; it pops up a dialog box asking 'with which object? I select TEACUP. It says 'You pour the' and gives me the command line. Um. Maybe that worked but had a bad message? No, examining the teacup says nothing about anything in it.
Also, the descriptions themselves are a bit odd. For example, the stove has burners on it. If I put the teapot on the stove, it says the stove has burners and a teapot on it. But if I try to put the teapot on the burners, it says 'You can't do that.'
In sum, I didn't finish. This is because I gave up; but I gave up because the blocks placed in my path weren't interesting and felt like game implementation limitations rather than puzzle steps.
This is version 2 of this page, edited by Zape
on 4 May 2021 at 11:53pm.
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