Charming and endearing choicescript stories are pretty hard to come by, and don’t always get the vibe right. Nevertheless, Demon Mark creates this fairytale feel pretty well, in a setting said to be inspired by Russian folklore.
The plot isn’t entirely a new concept. A family member has been abducted by the big bad, and we’re off to rescue them. On the way, we meet the nobility and royalty to possibly obtain some help, fight various mythological creatures and eventually take down the villain and rescue our family member. But what I really enjoyed was how the game had managed to weave the charming fairytale feel into the story, starting from the player’s childhood days and continuing into the main story. That said, with scenes of violence and horror, this isn’t entirely a game for children.
On my playthrough, I managed to beat most stat checks and complete the game successfully, while being careful to avoid using the demon mark if possible. I got a pretty good ending, and as a causal player, I suppose the difficulty was just right.
I don’t think there is any romance in the game, although I didn’t quite mind, and it might have detracted from the plot to save your family member, in any case.
On a negative note, the game does have a good number of ‘how are you feeling?’ choices, but a lot of these seem to be pure fake choices and felt meaningless. There were also times where the game presented skill checks, and I was struggling to figure out which choice was supposed to correspond with which skill.
Overall, minus a few complaints, I liked the writing and the charm of the story in this fairytale setting.